I tend lean more towards character based shots. This is a habit the recently got me thinking about something. What if I could do a shot that included body mechanics but with the focus being slightly more narrative driven. I set up a shot, a large empty dungeon with a monster chained up at one end. At the other end, a little boy hops down a step to investigate. It would be rendered as if it was apart of a larger narrative, however it was really just me getting myself to animate something where the body is doing the acting. Below is a progression of the shot. Thankyou to James Waterhouse for helping me out with the LAV.
And here is the final rendered version.
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